And yes this is entirely due to my own lack of skill but I swear I must have tried to make that jump like five times and I just COULDN'T because I couldn't see where and what I was supposed to land on. The jump to get Gerome in that level has the platform you need hidden behind a foreground element. Pizza Scare, on the other hand, is coming from a place of wanting to get all the tower secret treasures for the funny Pillar John ending. Not to mention the odd vertical nature of certain parts makes those segments feel a little strange to interact with. I'm the person who wants to hold down the Mach Dash button as a solution for all problems the game presents me with, and there are a few bits in the factory where you have to stop and take the game slow in order to make certain jumps (Like the boost pad conveyor belt. ![]() The first one is for one simple reason: I am a bit prone to what people call "Skill Issues" these days. There's one in every game after all, that ONE level that raises your blood pressure at least a few PSI higher than the others.įor me it's a bit of a tossup between Pepibot Factory and Pizza Scare. However, I admit there are a couple levels I wasn't quite as fond of compared to others, and I was curious to know what "That one damn level" was for other people. ![]() This game is damn near flawless, I want to say before we start.
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